Target players
Tabletop game players who enjoy psychological games, backstabbing and counter-backstabbing, and tripartite social interaction. It can also meet some differentiated needs:
- For players who prefer light strategy, they can play as a more powerful and single-minded ogre for tactical confrontation.
- For players who seek a deeper strategic experience, they can choose to play as the son of Theseus with more flexible winning methods but weaker performance. Analyze the skill differences between the ogres and the son of Theseus, and improve their strategies by choosing soul cards and through psychological games with other players.
Inspiration source
Apart from learning and extending the traditional card strategy games, the greatest inspiration for this game comes from the philosophical proposition “The Ship of Theseus” — when all the components of a ship are replaced one by one, is it still the same ship? After experiencing everything, is a person still the same person? In the game, the son of Theseus constantly loses and gains bodies, even souls. This continuous change is exactly my understanding and expression of this proposition.
The gameplay inspiration comes from the turn-based combat mechanism of “Three Kingdoms Kill” and the multiplayer non-fixed confrontation and psychological game of “Mahjong”. “Three Kingdoms Kill” provides the basic framework for offensive and defensive transitions, hand card management, and turn-based combat, while “Mahjong” offers a gaming experience where players do not belong to a fixed team and can adjust strategies at any time according to the situation. The combination of the two forms the core gameplay of this game, where the three players are mutually restraining and may betray or ally with each other at any time.
Am I still myself?
The curse fell upon the bloodline of Theseus. At first, it was just a dream — stone walls closed in during sleep, a strange hand grasping his throat. Then the dream turned into flesh. When Theseus’ descendants woke up, they found that their left arms belonged to a prisoner who had died in the labyrinth, and their legs had become the mutilated limbs of a Cretan slave. The hero’s bloodline was being peeled away piece by piece, replaced with the bones and skin of strangers. No one knew how long the current body could last, nor did anyone know what their own bodies would look like tomorrow.
The orphan of Minotaur stepped out of the ruins and onto the land of Athens. It merely looked at these two people, whose blood was that of enemies, watching as they lost their forms under the curse, watching as they snatched the last bit of their own selves from each other in fear, watching as in a silent moment, they turned their blades towards their blood relatives rather than the monster before them.
When the sons of Theseus finally pieced together a complete body — each piece coming from someone else — he stood before the shattered mirror, looking at the face composed of strange features, and asked the question that no one could answer: Am I still myself?
The answer had already sunk into the Aegean Sea, along with that unseen white sail.
Configuration
| Type | Role |
|---|---|
| Body card | Provides 1 point of life defense against 1 point of damage. It consists of five parts: head, torso, legs, left hand, and right hand. |
| Orc character card | Exclusive to Orcs, corresponding to different skill combinations. |
| Action cards | Include Destruction, Dodge, Lamb and other basic cards. |
| Soul card | Exclusive to the Son of Theseus. Revealed as a face-up card. It can be sacrificed to obtain a one-time effect, but it will bring subsequent risks. |
| Stars | Effect |
|---|---|
| ★1 | Negative |
| ★2 | Basic |
| ★3 | Positive |
| ★4 | Amazing four-star level |
Destruction: attack one of the opponent’s body parts; if successful, the son of Theseus loses this body card, while the ogre turns this body card face down. Dodge can make the opponent’s destruction card ineffective. Lamb and other basic cards: the son of Theseus draws cards from the body card deck until he draws a card that can fill the missing part of his body; the ogre turns a face-down body card back to its normal state.
Game preparation: character panels
Orc storage area: after causing damage to Thesus’ son, the corresponding part is placed in the storage area for skill consumption. There is a limit of three items. Different skills can be activated by combining different star levels.
Orc skill cards: the skills are activated by drawing the corresponding cards from the storage area according to the skill descriptions.
The body card of the Miloatonos orphan, with the face-up card placed. When injured, the corresponding part is turned over and placed.
- Character skills
- Reserve: up to 3 body cards
- Hand area: up to 4 cards
The body card of the son of Theseus, placed face-up, is removed when damaged. If the source of the damage is a troll, it is placed in the troll’s storage area; otherwise, it is placed in the discard pile. Each player has five body cards: head, torso, legs, left hand, and right hand. Losing all body cards means death. The body cards of the son of Theseus have star ratings.
| Stars | Example effect |
|---|---|
| ★1 | Negative effects (such as lame, prisoner’s hand) |
| ★2 | Base card without effect |
| ★3 | Positive effects (such as Hermes’ boots) |
The souls of the sons of Theseus. Each son of Theseus starts by choosing one of the four soul cards from the hand and placing it face-up on the character panel, without counting it as an initial card. While holding, they have different benefits. They can choose to play it to obtain the corresponding effect. After using the soul card, place it face-down on the character panel as if they have lost it.
- Soul card: face-up while held
- Hand area: up to 3 cards
| Character | Cards drawn each turn | Maximum hand | Initial hand |
|---|---|---|---|
| Ogres | 2 | 4 | 3 |
| Son of Theseus | 2 | 3 | 2 |
Game preparation begins
- Mix the body card deck and the action card deck separately, and place them in the center of the table.
- The Ogres player draws a Ogre character card and places the face-up card in front of themselves.
- Two players who are descendants of Theseus each select one card from the 6 soul cards and place the exposed card in front of themselves.
- Each son of Theseus receives five initial body cards: one card for the head of the son of Theseus, one for the torso, one for the legs, one for the left hand, and one for the right hand. These cards should be placed at the corresponding positions on their respective body panels.
- Each player starts with zero cards in their hand.
- The ogre player goes first. The order of card play for the two sons of Theseus is determined by a die roll. The player with the higher number goes first.
Game process
The game proceeds in rounds. In each round, all players act in a fixed sequence in turn. The Ogres go first, followed by the two sons of Theseus who act in the order determined by the game setup. Once all players have completed their turns, a round is over. The victory conditions are checked. If not met, the next round begins.
The players’ turns proceed through the following three stages.
I. Curse determination
Only the sons of Theseus. At the beginning of the turn, draw 1 body card from the body card deck and replace the corresponding part. If the part no longer exists, discard this card without replacing it.
II. Card drawing phase
Players draw a certain number of cards from the action card deck. The son of Theseus draws 2 cards, and the centaur draws 3 cards.
III. Action phase
Players can take the following actions in any order, subject to their respective limitations:
- Use the action cards in their hand.
- Make an attack. The son of Theseus can do this once per turn, while the ogre can do it twice per turn.
- Activate character skills. The ogre can activate an active skill by using a body card from the reserve area.
- Trigger soul cards actively. Only the son of Theseus can do this. After being played, the soul card goes to the discard pile.
Actions outside the round and death settlement
Actions outside the round
- Use the Flash Response attack.
- Use the effect that grants immunity to regeneration directed at oneself.
- Other card text indicates that the effect can be used outside the round.
When a player loses all body cards, that player dies.
Death settlement
- If the deceased is a son of Theseus and still holds the soul card, the Minotaur triggers “The Beast of Vengeance”, and all surviving players win.
- If the deceased is a Minotaur, all surviving sons of Theseus trigger “The White Sail”.
- If all sons of Theseus die and the Minotaur survives, the Minotaur triggers “The Black Sail”.
Round flow
Orc player’s turn
Draw 2 cards. You can choose to attack up to 2 times. There is no limit on the number of times for basic cards and skills to be used. The turn ends.
Son of Theseus (Round 1)
Miloatonos’ Curse: At the beginning of the turn, draw 1 body card from the body card deck and replace the corresponding part. Draw 2 additional cards. Draw 2 more cards. You can choose to perform 1 attack. There are no usage limits for other basic cards, such as the Lamb card.
Son of Theseus (Round B)
Same as Son of Theseus (Round A). The sequence returns to the Orc player.
Victory condition
Renovation (Personal Victory)
The son of Theseus loses all the initial body cards and soul cards, and has at least three body cards and a star rating sum of ≥ 6.
White Sail! (Team Victory)
The Beorn dies, and at least one of the son of Theseus survives.
Black Sail! (Beorn Victory)
All the son of Theseus die, while the Beorn survives.
Beast with Vengeful Spirit (Team Victory)
The Beorn kills a son of Theseus who holds the soul card.
Proper noun list
| English | 中文 |
|---|---|
| Theseid / Theseids | 忒修斯之子 |
| Minotaurid / Minotaurids | 米诺陶之子 |
| English | 中文 |
|---|---|
| Vessel | 躯体牌 |
| Head | 头 |
| Torso | 躯干 |
| Legs | 双腿 |
| Hand | 手 |
| Reserve | 储备区 |
| Minotaur’s Bane | 米诺陶的诅咒 |
| English | 中文 |
|---|---|
| Kill | 杀 |
| Dodge | 闪 |
| Lamb | 羔羊 |
| Flamberge | 火焰剑 |
| Pax | 调停 |
| Fortuna | 时运 |
| Monomachia | 决斗 |
| Shared Fate | 同命 |
| Rebirth | 重生 |
| Sacrifice | 牺牲 |
| Crescent | 新月 |
| English | 中文 |
|---|---|
| Husk | 改头换面 |
| White Sail! | 白帆! |
| Black Sail! | 黑帆! |
| The Bane Fulfilled | 大仇得报的野兽 |
Evaluation and summary
Problem solved
Question 1: The first generation Soul Cards make it difficult to trigger the “Vengeance Satisfied” outcome.
The first generation Soul Cards have only one effect, which is to be able to be played as a flash card. Once the Soul Card is lost, the player’s card draw and storage capacity decreases by 1. This results in players being able to trigger it at the very last moment regardless of the circumstances.
Solution: The types and effects of the soul cards were increased, making it impossible for most soul cards to be freely played to avoid “Revenge for Great Wrong” and “Backstabbing”. However, some additional effects were also provided.
The effects of the original soul cards were made into “The Soul of the Free”, allowing this card to be played as any other card. This, in turn, made “Revenge for Great Wrong” unable to trigger as a feature, making it impossible for another Theseus’ Son to betray, while allowing oneself to “freely” choose to ally or backstab.
Question 2: The Ogres lack a sense of operation.
Solution: Add three different-positioned humanoid characters with unique skills. Each character can activate their skills by combining the star ratings of their body cards. Additionally, introduce a “reserve area” resource management system.
Question 3: The cost of backstabbing is unbalanced.
Since the son of Theseus has weak performance, there are almost no countermeasures against being backstabbed.
Solution: It was temporarily put on hold at that time, and later a large number of new cards were added to increase randomness. The role of the soul cards was also completely re-iterated. Not only did it include roles like the Free Spirit and the Destiny Spirit that cannot be attacked or are extremely difficult to be attacked, but other soul cards’ effects were no longer simply to avoid one hit of damage, but were regarded as a mediation to be played (also a new card added later) which could give oneself a chance to take a deep breath and adjust.
Analysis of advantages and disadvantages
- The three-way confrontation model creates a rich space for psychological warfare.
- The body card replacement mechanism echoes the philosophical theme of “The Ship of Theseus”.
- The character differentiation of the Ogres provides replay value.
- Multiple victory conditions make the situation highly variable.
Future Outlook: Introduce more soul cards and ogre characters to enrich the gaming experience. The game still has certain balance issues. Betrayal and strategy do not have the expected level of playability. A single betrayal, whether successful or not, will directly accelerate the game progress, resulting in a “quick end” of the game session, with a poor experience. Even if the betrayed party timely counters with their own soul cards and forces the two Theseus Sons to cooperate, their states will be greatly depleted after the betrayal, and the goal is only to return to the starting point of chasing the white sail!