余紫函游戏设计 / 绘画
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三维场景

The Red Cliff

3D environment

A mountain civilization not found in reality.

The Red Cliff

Motivation for creation

The current art industry has entered an era where AI is deeply involved. One of the significant changes is that it can help creative minds with rich imagination achieve their ideas more efficiently. I also want to get a topic through the execution power of AI: Civilization Traces in the Mountains. And this is not common in the real world. Previously, it could only be imagined through paintings and words, but now I want to present it through a 3D approach.

The elements that constitute the scene

I want to envision the traces of civilization in the mountains. There must be wooden buildings, roads for moving buildings, and traces of civilized activities among the mountains. And I want to create an atmosphere of natural barriers in the environment, so that the distant view of the scene has a visual impact.

The range that the character can explore

The activity area of the character in this world begins in a semi-open cave within a mountain. From here, one can enjoy a wonderful view. Moving forward, one will pass through the location of the mountain’s civilization. Following the path of human culture, eventually, one will see the largest building among the civilized buildings.

Exploration route
  1. Semi-open cave

    The starting point within the mountain.

  2. Mountain civilization

    Follow the path of human culture.

  3. Largest building

    The destination among the civilized buildings.

The process of creating the world

  1. Phase 1

    Complete the planning of the scene’s activity area through the white box method, and establish the boundaries.

    Phase 1
  2. Phase 2

    Initially build the basic terrain where the character’s movement range is located, determine the positions of the buildings, and set up the rope bridge.

    Phase 2
  3. Phase 3

    The starting point of the character’s exploration range, which is the cave area, enter the setup.

    Phase 3
  4. Phase 4

    Complete the laying of the surrounding mountains and the plants on the mountains, adding details.

    Phase 4
  5. Phase 5

    Finally complete the finishing touches, restore the living details of the civilized area, refine the lighting, and the scene is finally completed.

    Phase 5

The material connections of cultural buildings

The main core of the civilization in the mountains is the humanistic buildings, and they should look like practical structures that could only exist within the rugged mountains, making the scene convincing.

Natural stone material connection lines

The steep mountains are mainly composed of standard rock modules. Here, several standard rocks have been selected to facilitate the terrain creation.

Material groups
  1. Detail Maps

    Detail Map Blends, Blend Mask and Edge.

  2. Dirt & cavity

    Cavity Dirt Blend, AO Dirt Map and AO Cavity Mask.

  3. Blended Material

    Material attributes and Detail_Normal.

Final product